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CT (CT)

Courses

CT 100. Intro to Video Production. 3 Hours.

This course introduces students to the world of video and digital filmmaking. As the world becomes more integrated, the way we receive and consume our information changes each day. Intro to Video Production will be the beginning of understanding this powerful medium and its use. Students receive the basic skills needed to create high end, broadcast quality video, including shooting, non-linear editing, gathering professional audio, continuity, composition and understanding how the workflow is managed.

CT 105. Video Production I. 2 Hours.

The goal of this course is to build a solid foundation of information and skill level for a student interested in video production and digital filmmaking. Video Production I goes beyond basic proficiencies learned through Intro to Video Production or some form of secondary education. It delves further into camera operations and non-linear editing. Students also start to focus on the concept of crafting quality images through the use of light and how to “motivate” video in the editing process. The students are expected to perform a number of practical exams, demonstrating a base knowledge of overall techniques, skills and terminology used by industry professionals.

CT 105L. Video Production I Lab. 3 Hours.

This lab reinforces classroom learning in which the student builds a solid foundation of information and skill level for video production and digital filmmaking. Prerequisite(s): CT 100.

CT 110. Audio I - Intro to Audio Technology. 3 Hours.

Surveying the fundamental concepts of audio production, Audio I introduces sound and psycho-acoustics, the principles of audio consoles and signal routing, and essential technologies such as loudspeakers, microphones, and signal processing. Throughout the course students develop a vocabulary of common audio definitions, concepts, and career options. Lab work includes mixing and signal flow exercises.

CT 110L. Audio I - Intro to Audio Technology Lab. 2 Hours.

This course is the lab segment for CT 110, Audio I, which introduces sound and psycho-acoustics, the principles of audio consoles and signal routing, and essential technologies such as loudspeakers, microphones, and signal processing. Across the course students develop a vocabulary of common audio definitions, concepts, and career options. Lab work includes mixing and signal flow exercises.

CT 111. Music Structure and Style for Audio. 3 Hours.

This course fosters and appreciation of various musical genres and their typical forms, stylistic components, and instrumentation. Through regular music listening and analysis, students develop their abilities to communicate in professional music environments. Emphasis is made on critical listening skills that highlight the recording and mixing techniques common in music production.

CT 114. The Design of Cinema. 3 Hours.

This course examines the many decisions that go into designing a film. Students will investigate the different styles and use of graphic elements, editing, sound, lighting, camera movement and how they construct the overall cinematic mise en scene. Critical analysis of the mise en scene is undertaken using many different genres of film as the subject. Different multi-cultural films spanning the range of realism to formalism will be explored using in-class screenings and examples. A survey of the evolution of filmmaking will be examined by tracing the history from its origins to present day. Prerequisite(s): EH 123.

CT 115. Audio II - Multitrack Recording & Mixing. 3 Hours.

In CT 115, students expand their audio knowledge and experience through classroom studies and hands-on recording and mixing. Lecture instruction continues the survey begun in Audio I, investigating audio fundamentals, signal flow, common recording technologies, and studio operation procedures. In the lab, students learn microphone, console, and session management techniques through the recording of live performers. In personal labs, students hone mixing and recording skills through weekly practice. Prerequisite(s): CT 110.

CT 115L. Audio II - Multitrack Recording & Mixing Lab. 2 Hours.

This is the lab portion of CT 115 - Audio II. In the lab, students learn microphone, console, and session management techniques through the recording of live performers. In personal labs, students hone mix skills through weekly mixing of prerecorded material. Prerequisite(s): CT 110.

CT 121. Computer Applications for Digital Media. 3 Hours.

This introductory course provides an overview of computer fundamentals, the Internet and networks, file compression concepts, digital media applications, and digital file organization and management techniques. Students experience various software tools relevant to the communications industry including imaging, publishing, audio, video, web, presentation and cloud-based collaboration and learning systems.

CT 135. Scriptwriting. 3 Hours.

Every great project starts with a concept which needs to be molded into a script. This course will start at the beginning of story development to examine the classical narrative paradigm used in the majority of both independent and Hollywood filmmaking. There is a strong focus on standardized script formatting, story structure, character development, story arcs, and scene analysis. Students will use industry standard software to cultivate an original concept that they design throughout the stages of story development into a finished screenplay that a production team could then schedule, budget, shoot, and edit a completed film.

CT 150. Intro to Live Sound. 3 Hours.

This course introduces the concepts and practices of live sound engineering. In the lab, students learn analog console functionality and how to properly set up a system for a live event. In the lecture, students receive a survey of live sound essentials, including console operation and gain structure, microphone usage, electrical fundamentals, monitor engineering, and the basics of system design. Prerequisite(s): CT 110.

CT 150L. Intro to Live Sound Lab. 2 Hours.

This course introduces the concepts and practices of live sound engineering. In the lab, students learn analog console functionality and how to properly set up a system for a live event. In the lecture, students receive a survey of live sound essentials, including console operation and gain structure, microphone usage, electrical fundamentals, monitor engineering, and the basics of system design. Prerequisite(s): CT 110.

CT 201. WebMedia Imaging. 3 Hours.

This course introduces students to the visual design of websites and web applications. Topics include composition, color, typography, information architecture, prototyping, user experience and software tools. Students will also explore the creation and application of other web-related graphics such as photos, icons, logos, display ads, and various user interface elements.

CT 202. Web Design for Non-Majors. 3 Hours.

This course provides students with a broad overview of all aspects of the web including graphic design, content development, web development, usability, marketing, and social media.

CT 205. Video Production II. 2 Hours.

In today’s visually charged environment there are many new and exciting avenues in video production and digital filmmaking. This course continues to explore video production and digital filmmaking and the differences in producing content for them. Whether creating for the Internet, an IPOD, a Blu-Ray presentation, or for a broadcast facility, learning what to gather and how to use it is essential for the industry. Expect many challenging projects, as students are asked to use video and audio to tell a complete story. Video II students learn how to control, layer, and convert light, students also learn how to use the camera to illustrate an idea in the form of moving pictures, and do so in a tapeless environment. Prerequisite(s): CT 105 and CT105L.

CT 205L. Video Production II Lab. 3 Hours.

This lab reinforces a number of key concepts explored through coursework. Video II students learn how to control, layer, and convert light. Students also learn how to use the camera to illustrate an idea in the form of moving pictures, and how to do so in a tapeless environment. Prerequisite(s): CT 105 and CT105L.

CT 207. Web Design - Content Layer. 3 Hours.

This introductory course offers students the experience of planning, designing, developing, and deploying a basic website using the latest tools and methods available. It focuses primarily on hypertext markup language (HTML), is the first layer in the separation of concerns for building a rich user experience on the Web and lays the necessary foundation for subsequent courses in Web Design & Development. Additional technology topics include Internet fundamentals, CSS, scripting, graphic creation, and basic page layout and interface design.

CT 208. History of American Music. 3 Hours.

This is a traditional music appreciation course, with a few twists, such as ear training (hearing music in new ways), and exploring song form. Students will delve into the origins and development of pop music from the early 1800s until 1970. Class sessions will range from guided and critical listening to live demonstrations, lectures, DVDs, musical and lyrical analysis. Students will engage in dialogue about the societal, economic, cultural, and racial issues that impacted popular music in America, and how pop music itself impacted American culture.

CT 209. Web Design - Presentation Layer. 3 Hours.

This is an intermediate course offering the student the experience of planning, designing, developing, and deploying professional websites using the latest tools and methods available to the professional web designer/developer. Expanding on Web Design - Content Layer, this course focuses on cascading style sheets (CSS) and the second layer in the separation of concerns for building a rich user experience on the Web. Students explore in more detail what constitutes a functional and visually appealing user interface as well introducing some techniques for rapid web development. Additional technology topics include introductions to server-side scripting with PHP and client-side scripting with JavaScript frameworks and libraries. Prerequisite(s): CT 207.

CT 211. Search Engine Marketing. 3 Hours.

earch Engine Marketing provides students with a fundamental understanding of website promotion from both the marketing and technical perspectives. In addition to learning web analytics students will understand how search engines work and rank, and learn all aspects of search engine optimization. This course will also explore the future of search and the semantic web. Prerequisite(s): MC 220 or BA 321.

CT 213. Pro Tools I. 3 Hours.

Pro Tools I offers an introduction to the most widely used application for music and post production in the world today. The course provides the foundational skills necessary for basic recording, mixing and editing within the Pro Tools environment. Students learn file structure, edit functions, time scale and ruler views, session configuration, recording and managing audio, importing audio and QuickTime movie files, MIDI basics, software based mixing, virtual instruments, region groups, looping audio, and the use of plug-ins. Prerequisite(s): CT 110.

CT 215. Music Production & Theory. 3 Hours.

This course helps students achieve an understanding of the ideas and principles behind the theory and the structure of music. Harmony, melody, rhythm, and form are explored, coupled with theory and ear training exercises, and composition projects. Prerequisite(s): CT 213.

CT 220. Critical Listening. 3 Hours.

Critical Listening instructs students to discern, measure, analyze, and discuss sound more accurately. Varied topics include anatomy and physiology of the ear, acoustics, audio data compression, and musical form and arrangement. Regular ear training exercises improve listening skills. Prerequisite(s): CT 213.

CT 223. User Experience and Interaction Design. 3 Hours.

This course explores a range of topics related to general usability as well as human-computer interaction including user experience, interaction design, user-centered design, information architecture, and evaluation and testing. Prerequisite(s): CT 207.

CT 224. TV Studio/Remote Production I. 2 Hours.

In this course, taught through lecture and hands-on experience, students learn how to organize and execute live productions inside the Television Studio and with NESCom’s 32-foot Digital Remote Production Unit, integrating the principles of content pre-planning and technical workflow to allow for a cohesive product from many different individuals. With a heavy focus on technical skills, this class teaches teamwork and communication in a live environment. This avenue of video distribution offers challenges and rewards whether students are in the field televising a football game or behind the switcher for a newscast. Prerequisite(s): CT 105 and CT105L.

CT 224L. TV Studio/Remote Production I Lab. 3 Hours.

This lab reinforces lectures through hands-on experience. Students learn how to organize and execute live productions inside the Television Studio and with NESCom’s 32-foot Digital Remote Production Unit, integrating the principles of content pre-planning and technical workflow to allow for a cohesive product from many different individuals. With a heavy focus on technical skills, this class teaches teamwork and communication in a live environment. Prerequisite(s): CT 105 and CT105L.

CT 225. Audio III. 3 Hours.

In the lecture, Audio III focuses on advanced audio theory including phase, acoustics, electricity fundamentals, and concerns in the design and interconnection of audio equipment. In the lab, students perform weekly music and post-production mixes, building technical and listening skills. Also in the lab, a culminating cartoon project applies learned mix and recording skills in a complex post-production project. Prerequisite(s): CT 115 and CT 220.

CT 225L. Audio III - Lab. 2 Hours.

In the lecture, Audio III focuses on advanced audio theory including phase, acoustics, electricity fundamentals, and concerns in the design and interconnection of audio equipment. In the lab, students perform weekly music and post-production mixes, building technical and listening skills. Also in the lab, a culminating cartoon project applies learned mix and recording skills in a complex post-production project. Prerequisite(s): CT 115 and CT 220.

CT 230. Principles of Effective Recording. 3 Hours.

This course focuses primarily on recording in music and post-production environments. Concepts covered include advanced instruction in signal flow, microphone choice and technique, preamplifier options, equalization and compression uses, and recording software. Regular recording of performance groups ensure that students have a full understanding of the tracking process. Students hone session management, communication, and record keeping skills to ensure an enjoyable studio experience for all and a quality final product. Prerequisite(s): CT 115 and CT 220.

CT 230L. Principles of Effective Recording Lab. 2 Hours.

The lab portion of Principles of Effective Recording reinforces concepts learned in the classroom and serves to complement CT225. Regular recording of performance groups ensure that students have a full understanding of the tracking process. Through the lab, students hone session management, communication, and record keeping skills to ensure an enjoyable studio experience for all and a quality final product. Prerequisite(s): CT 213 and CT 220.

CT 234. Advanced Lighting for Digital Filmmaking. 3 Hours.

This course is designed to closely examine the characteristics of light and how it can be used to enhance every aspect of digital filmmaking acquisition. Using a wide array of industry standard fixtures, students learn techniques that will allow them to transform the two-dimensional world of video and present it as a rich textured image, ideal for today’s high definition experience. This intense project-based course challenges students to apply critical viewing talents as they further develop the necessary skills required to enter the world of digital filmmaking. Prerequisite(s): CT 205.

CT 239. Electronic News Gathering (ENG). 3 Hours.

This course prepares students for the creative undertaking of photojournalism. Students are expected to utilize equipment to capture and portray assigned stories taking place around campus and the surrounding communities. Participants hone their skills in shooting professional video, lighting various locations, and sharpening interviewing skills. Consistent with the expectations of the industry, students are expected to produce at a high level, and meet pressing deadlines. Prerequisite(s): CT 105.

CT 243. Video Compositing & Motion Graphics. 3 Hours.

This course provides an overview of current software programs used to create motion graphics for various digital media productions. Students learn the skills to composite video and still graphics in after effects and motion, using color, space, keyframes and design in this project-based course that guides them towards creative awareness of animated graphic presentations in a 2D and 3D world. Prerequisite(s): CT 105 and CT 141.

CT 245. Digital Photography I. 3 Hours.

This course introduces photography theory and practice. Through lecture and hands on labs, students are given the basic understanding of how to operate a still SLR digital camera. Students learn the terminology, camera operation techniques, and the importance of good composition, lens selection, flash and natural lighting. Basic image manipulation using Photoshop and printmaking will also be covered in this course.

CT 248. Filmmaking Pre-production. 3 Hours.

This course covers the process of producing your project and the tasks a producer can be expected to perform. Students will learn location surveying, scripts writing and analysis, storyboarding, camera charts, budgeting, and client communication; skills that are needed for format planning and media organization so as to maximize your potential and that of your crew. The course will examine a range of issues that effect the independent producer, including studio affiliation, independent financing, and project proposals.

CT 250. Live Sound II. 3 Hours.

Live II continues to build sound reinforcement knowledge and skills through study and hands on experience. Lecture and lab topics include microphones, monitor engineering, wireless audio technologies, and live sound for musical theater. Extensive participation in performance events is required, including concerts, video productions, sporting events, and variety shows. Prerequisite(s): CT 150.

CT 250L. Live Sound II Lab. 3 Hours.

The lab portion of Live II reinforces knowledge and skills through hands on experience. Extensive participation in performance events is required, including concerts, video productions, sporting events, and variety shows. Prerequisite(s): CT 150.

CT 260. Live Sound III. 4 Hours.

Expanding on the essentials introduced in earlier courses, Live 3 investigates the complicated technical concepts behind sound system design and operation. Electrical fundamentals, including Ohm’s Law, impedance issues, power distribution, grounding, and cabling are introduced in a practical manner, laying the groundwork for later courses such as CT 352 (Sound Reinforcement & Speaker Systems) and CT 404 (Stage Wiring & Electronic Troubleshooting). Other activities include weekly ear training and continued involvement in NESCom Live Sound events. Prerequisite(s): CT 250.

CT 299. Topic/. 1 Hour.

This course listing is intended to provide the opportunity for faculty to offer courses of interest in Communications Technology that would not normally be part of the University curriculum.

CT 305. Web Design - Workflow Management. 3 Hours.

This is an advanced course offering students the experience of planning, designing, developing and deploying professional websites using the latest tools and methods available to the professional web designer/developer. In addition to expanding upon topics covered in previous courses, Web Design - Workflow Management will explore emerging topics and technologies in the field of web design and development. Students will have the opportunity to bring together all of the skills learned in their WebMedia studies so as to create several major website projects for outside clients. Students will be expected to participate in all phases of web project workflow including requirements definition and project planning, through design, development, quality assurance, deployment and support. Prerequisite(s): CT 209.

CT 307. Web Development I. 3 Hours.

This course is an intermediate course offering the student the experience of planning, designing, developing and deploying a client-side web application utilizing JavaScript and jQuery. Students taking this course must have successfully completed Web Design - Behavior Layer. Prerequisite(s): CT 209.

CT 309. Web Development II. 3 Hours.

This course is an intermediate course offering the student the experience of planning, designing, developing and deploying a server-side web application utilizing PHP and MySQL. Students taking this course must have successfully completed Web Design - Behavior Layer. Prerequisite(s): CT 307.

CT 311. Interactive Web Design I. 3 Hours.

This course introduces students to Adobe Flash, a common platform for the development of interactive multimedia content for the web as well as rich internet applications, mobile applications and games. In addition to learning the Flash interface and various animation techniques students will also learn programming skills using Action Script, Flash's internal scripting language. Prerequisite(s): CT 121.

CT 312. Pro Tools II Post. 3 Hours.

This course builds intermediate Pro Tools skills as necessary in audio post production. Students learn the components of a TDM system, advanced mixing and editing options, the use of alternate production tools, time operations, alignment techniques, writing and editing automation, recording and comping multiple takes, elastic audio, virtual instruments, MIDI, and beat detective. Students complete hands-on projects involving editing and mixing audio for video in the Pro Tools environment. Prerequisite(s): CT 225 and CT 230.

CT 313. Pro Tools II Music. 3 Hours.

This course builds intermediate Pro Tools skills utilized in music production. Students learn the components of a TDM system, advanced mixing and editing options, the use of alternate production tools, time operations, alignment techniques, writing and editing automation, recording and comping multiple takes, plug-ins such as Auto Tune, virtual instruments, MIDI, and beat detective. Students complete hands-on projects involving recording and mixing music in the Pro Tools environment. Prerequisite(s): CT 225 and CT 230.

CT 314. Business of Music. 3 Hours.

Business of Music surveys the changing landscape of the modern music industry. The course investigates the business organizations involved in the record and concert industries such as record labels, production companies, radio stations, recording studios, concert venues, and independent engineers and producers. Various topics outline paths of revenue, career options, recording contracts, and copyright issues. Special attention is made toward developing business skills critical for success in this highly competitive field.

CT 315. Digital Cinematography. 3 Hours.

Through various exercises, students learn how film and television productions utilize digital cinematography techniques with different types of cameras. Students will explore and evaluate digital image capture from an artistic as well as technical standpoint, and learn to implement image capture techniques in response to a variety of settings. Topics range from determining exposure latitude, lens selection, camera selection, lighting choices, and lighting styles. Prerequisite(s): CT 234 and CT 248.

CT 322. Advanced Editing for Digital Filmmaking. 3 Hours.

This course instructs students in the art of integrating video, graphics, and music into one final seamless product. Students will learn about codecs, formats, file structure, and distribution. The class covers how to import, edit, and tie content together so that a cohesive product can be exported for a variety of multimedia platforms. Color correction, motion graphics and advanced filtering are just a few of the skills used to enhance the video. This course has high expectations and challenges students to perform at an elevated level through the creative use of industry standard tools. Prerequisite(s): CT 212 and CT 224 and CT 243.

CT 325. TV Studio/Remote Production II. 6 Hours.

The skills acquired in CT 224 lay the foundation for this challenging course. Students focus on all aspects of managing live remote productions. Mastering system integration and crew management affords students certain opportunities usually reserved for seasoned professionals. Producing live events with industry standard equipment such as Grass Valley Switchers and EVS (Elvis) replay systems, successful students are prepared to enter the world of professional remote broadcasts. NESCom’s strategic partnerships with industry broadcasters allow students to gain valuable on-air experience and form beneficial contacts. This demanding course requires strong interpersonal skills and a significant time commitment. Prerequisite(s): CT 224 and CT 322.

CT 330. Communications Technology Internship. 3-9 Hours.

This experiential course is a supervised work experience with participating employers for Communications Technology students. It provides for the application of classroom learning in a professional work environment. Prerequisite(s): (Major=BS Communications Technology - Audio Engineering or Major=BS Communications Technology - Live Sound Tech or Major=BS Communications Technology - Video Production or Major=BS Communications Technology - WebMedia) and College Level=Junior.

CT 331. Web Design Behavior Layer. 3 Hours.

This is an intermediate course which focuses primarily on JavaScript and the third layer in the separation of concerns for building a rich user experience on the Web. Students learn programming skills for scripting client-side functionality into web design and development projects. Additional technology topics include JavaScript frameworks and libraries and AJAX. Prerequisite(s): CT 207.

CT 335. Electronic Music Technology. 3 Hours.

The course covers the practices and principles of analog and digital sound synthesis, sequencing, sampling, and MIDI. Use of both hardware and software devices are employed and students learn techniques to create music tracks with various controllers and synthesized instruments. Electronic Music Technology also includes an overview of industry and technology innovators, an introduction to sound design methods and applications, and a survey of electronic musical equipment commonly found in internship and employment scenarios. Prerequisite(s): CT 225 and CT 230 and CT 215.

CT 336. Sound Design for Film, Gaming & Other Media. 3 Hours.

This course introduces students to envisioning and producing sounds for visual media, including film, television, computer-based animation, websites, and games. Applications involve creating and refining cut effects, ambiences, sound iconography, and an introduction to Foley effects. The course will focus on the practices and skills required to utilize computer-based post-production software and will prepare students for the role of sound designer and to work under a supervising sound editor.

CT 338. Camera in Motion. 3 Hours.

Having set a foundation of solid production skills in the first few video based courses, students are now ready to go one step further and put their camera into motion. Much of the work done up until now has been based on compositing non-moving shots. That changes as CT 236 introduces all of the industry standard tools for moving your camera, characters, and action through a scene. Students will learn how to operate Dolly systems, StediCams, jib/cranes, slider systems, and more importantly, you will learn why you use them in your production work. Students' cinematography will have a new sense of professionalism as the camera comes alive in this platforms-based course. Prerequisite(s): CT 205 and CT 234.

CT 340. Introduction to Post Production, Audio & Video. 3 Hours.

Students seeking to enter the field of audio post production need to be exposed to and be able to assist with its visual side. This course will explore the fundamentals of editing video and combine it with the audio portion of their work. From file management to compression schemes and from editing on a timeline to distribution methods, students will look at the various factions of video, including commercials, films, live productions, and television shows. The course will also look at how the pieces of audio post production work with these variations of video, with a snapshot of Foley work, ADR, SFX mixing, and surround sound editing. Prerequisite(s): CT 225 and CT 230.

CT 342. Video Compositing and Motion Graphics II. 3 Hours.

This course is designed to enable students to composite footage shot with a video camera with assets created in a 3D modeler or 2D graphics program. Students will learn techniques of motion tracking, rotoscoping, advanced virtual camera movement, and photogrammetry in order to create realistic composites and special effects. Students will also expand their knowledge of programs such as Photoshop and After Effects and Maxon's Cinema 4D. The goal of this course is to take previously learned techniques for creating news graphics and expand that skill set for use in digital film making. Prerequisite(s): CT 105 and CT 141 and CT 243.

CT 345. Digital Photography II. 3 Hours.

This intermediate level photography is a continuation of CT 245. Through lecture and hands on labs, students will learn about raw acquisition, picture style settings, handheld light meters, strobes, wireless triggers, types of lights and lighting set-ups. Styles of photography to be covered will be photojournalism, sports, portrait, and commercial. Intermediate image manipulation using Photoshop and printmaking will also be covered in this course. Prerequisite(s): CT 245.

CT 351. Digital Audio for Live Sound. 3 Hours.

In this course students receive hands-on training on multiple sound reinforcement consoles. A survey of broadcast mixing fundamentals is also included, as well as required participation in multiple events as a mix, monitor, broadcast, or recording engineer. Prerequisite(s): CT 260 and CT 213.

CT 351L. Event Practicum. 1 Hour.

This practicum provides experience that supplements and reinforces the learning and undertakings of CT 351, Digital Audio for Live Sound. Prerequisite(s): CT 260 and CT 213.

CT 352. Sound Reinforcement and Speaker Systems. 3 Hours.

This course focuses upon sound system design and optimization. Processing, amplifiers, loudspeakers, and system analysis tools are all investigated in detail. Special attention is paid to system optimization, including impedance, phase, and coverage concerns. Prerequisite(s): CT 260.

CT 353. Narrative Directing. 3 Hours.

This course fosters an appreciation of the many hats worn by directors as they guide productions to the finished product. At any given time, directors may be expected to adapt a written manuscript into a visual form, shape acting and set the scene from shot to shot. Directing also involves working with crewmembers to keep the flow of the story consistent through numerous takes. Prerequisite(s): CT 315.

CT 357. 3D Animation. 3 Hours.

Students in 3D Animation learn industry standard software being used today to create video games, television shows and major motion pictures around the world. Blender allows for the design and rendering of high end imagery, whether it is integrated with live action video or used as stand alone animation. Using the basic skills of three-dimensional work - modeling, layout, and animation - students create vivid atmospheres and physically simulate models through these environments. Prerequisite(s): CT 311.

CT 404. Stage Wiring & Electronic Troubleshooting. 3 Hours.

This course introduces the various technologies found in a live concert, theatrical performance, or broadcast event. Topics include workplace safety, troubleshooting, electricity, frequency considerations in wiring, Ohm’s law, ground loops, and intercoms. Projects include soldering, cable construction, and building at least one electronic test equipment project. Prerequisite(s): CT 230 and (CT 260 or CT 225).

CT 405. Mobile Application Development. 3 Hours.

This is an advanced course offering the student the experience of planning, designing, developing and deploying professional mobile applications for iOS and Android using the latest tools and methods available to the professional app designer / developer. Students will have the opportunity to bring together all of the skills learned in their WebMedia studies to create a deployable mobile application ready for submission to Apple and Google and potentially other platforms as well. Prerequisite(s): CT 231 and CT 461.

CT 409. e-Commerce Development. 3 Hours.

This is an advanced course offering the student the experience of planning, designing, developing and deploying secure professional e-commerce websites using the latest tools and methods available to the professional app designer/developer. Prerequisite(s): CT 231 and CT 461.

CT 411. Interactive Web Design II. 3 Hours.

This course continues the examination of interactive content for the web by exploring different strategies and technologies for designing, developing and deploying such content. Prerequisite(s): CT 311.

CT 415. WebMedia Senior Project. 3 Hours.

WebMedia Senior Project is an advanced course offering the student the experience of planning, designing, developing and deploying a professional rich Internet application leveraging all of the skills and techniques learned in previous courses.

CT 416. Fundamentals of Audio Post. 3 Hours.

This course offers foundation level training in audio post-production for TV, film, and other media. Processes such as dialogue editing, ADR, sound effects editing and design, Foley recording, music editing and mixing (re-recording) are investigated in lecture and practiced through personal lab projects. Prerequisite(s): CT 225 and CT 230.

CT 417. Advanced Audio Engineering. 3 Hours.

This course instructs students in advanced music production procedures including the setup and use of the API Vision for tracking and mix sessions, recording and mix techniques, troubleshooting in the studio, working with producers and artists, use of software to edit recorded performances, and mastering. Prerequisite(s): CT 225 and CT 230.

CT 419. Live Sound Mixing. 3 Hours.

In this course, students explore the duties of the mix engineer such as advancing a show, system calibration, and mixing. Additional topics include transducer selection, design of event-appropriate systems, advanced monitor engineering, and system optimization. With a special emphasis on show flow and technique, students mix pre-recorded material in weekly labs. Students also learn aesthetics issues such as loudness, mix musicality, and stylistic appropriateness. Other course activities include reading and writing assignments, advanced ear training, an introduction to event management, and participation in NESCom events as mix engineers and event leads. Prerequisite(s): CT 351 and CT 352.

CT 419L. Live Sound Event Practicum. 1 Hour.

This practicum provides experience that supplements and reinforces the learning and undertakings of CT 419, Live Sound Mixing. Prerequisite(s): CT 351 and CT 352.

CT 429. Advanced Audio Post. 4 Hours.

In Advanced Audio Post students gain further experience in the production of audio for visual medias. Students complete extensive projects and receive significant studio time to record, edit, and mix sound effects, Foley, dialogue, and music.

CT 430. Live Performance Production. 3 Hours.

As a capstone course, Live Performance Production puts graduating students’ knowledge to test. Functioning as Event Leads, students individually advance and manage multiple NESCom events. Development of professional skills is central to the course, including personal organization, time management, interpersonal communication, and troubleshooting. Expansion of mixing skills is also present in the course, through mix labs and event participation. Also present is independent, group, and class study of specific live audio technologies. Prerequisite(s): CT 419.

CT 430L. Live Performance Production Event Practicum. 1 Hour.

This practicum provides an event environment with which to implement knowledge and skills obtained from the capstone course. Prerequisite(s): CT 419.

CT 431. Advanced Music Production. 4 Hours.

As the capstone course in the Music Production curriculum, students have the opportunity to put learned skills to use by recording, mixing and mastering a complete musical project. Students are responsible for selecting an artist, helping them prepare and record their material, then mix, master, and deliver results in a production-ready package. Students receive significant studio time to complete the project to the satisfaction of both the artist and faculty advisor. Prerequisite(s): CT 417 and College Level=Senior.

CT 441. Video Workshop. 5 Hours.

In Video Workshop the class works with the instructor to select an interesting and challenging long format project for a client and then creates a finished product that is of broadcast quality. Projects completed in prior semesters have been distributed nationally. Students produce, script, shoot and edit all aspects of the selected project and then assist in its mass production and distribution. This course ultimately provides students with a competitive advantage in the market. Due to the nature of this course, there are high expectations for students since their work represent NESCom. It is taken by permission only from the Department Head and Curriculum Coordinator. Prerequisite(s): CT 322 and CT 338.

CT 461. Web Applications I. 3 Hours.

Web Applications I is an intermediate course offering the student the experience of planning, designing, developing and deploying professional rich Internet applications on the LAMP platform (Linux, Apache, MySQL, and PHP), utilizing existing development frameworks such as CakePHP, Ruby on Rails, and Zend. Prerequisite(s): CT 231.

CT 471. Web Applications II. 3 Hours.

This is an advanced course offering the student the experience of planning, designing, developing and deploying professional rich Internet applications on the LAMP platform (Linux, Apache, MySQL, and PHP), utilizing development frameworks such as CakePHP, Ruby on Rails, and Zend. Students taking this course must have successfully completed Web Applications I. Prerequisite(s): CT 461.

CT 499. Topic/. 1-3 Hour.

This course listing is intended to provide the opportunity for faculty to offer advanced courses of interest in Communications Technology that would not normally be part of the University curriculum.