(GV) Graphic/Visual Design
GV 145. Design Thinking and Innovation. 3 Hours.
In this course, students are introduced to creative problem-solving through design thinking. Design thinking is a way of solving problems through a collaborative, experimental, and iterative approach. Students learn to design for others by working on skills like analysis, research, testing, experimentation, empathizing with the end user and solving problems. This class is a fundamental course for all design related activities and gives the student skills to develop meaningful and innovative solutions in design related fields.
GV 177. Augmented and Virtual Reality I. 3 Hours.
This course explores the developing design and technology of spatial computing as it relates to augmented and virtual reality (AR/VR). Students learn the fundamental principles of AR/VR, which includes the hardware, software and basic design principles surrounding the field. A portion of the class is dedicated to applying AR/VR technology to a real-world project in order to understand the strengths and limitations of current augmented and virtual reality.
GV 208. 3D Modeling. 3 Hours.
This course introduces the fundamentals of 3D modeling concepts and the Maya platform. A contemporary 3D modeling program, Maya provides a powerful platform for the creation of 3D assets used in video games, real-time special effects, for entertainment and virtual and augmented reality. Topics include an introduction to modeling, UV layout, material, texture, lighting, rendering, and animation.
GV 245. Graphic Design I. 3 Hours.
The skillful combining of image and text in visual communications is the core focus of this course. Students integrate topics in typography, image usage, space, color, and balance as they create projects. By going through the creative process from research to ideation to final presentation, students learn to apply and articulate design principles. This is a working studio class and through demonstrations and hands-on work, students learn to solve visual problems while gaining basic working knowledge of industry standard software essential to graphic design professionals today.
GV 248. Typography. 3 Hours.
In this course, students gain an appreciation of the art of typography. Students learn about typography’s significance to human evolution, its power in messaging, and its cultural relevance. Topics include type classifications, font pairing, typographic hierarchy and emerging trends in contemporary type design. An assortment of mediums from mixed media to digital are used to experiment with type’s expressive qualities in creating visually engaging compositions. Activities include hand lettering to learning how to create an original digital font.
GV 277. Augmented and Virtual Reality II. 3 Hours.
This course further explores the developing design and technology of spatial computing as it relates to augmented and virtual reality (AR/VR). Students learn the fundamental principles of designing, viewing and interacting with virtual assets, which includes designing, optimizing and deploying for AR/VR applications. Prerequisite(s): GV 177.
GV 292. Game Engines. 3 Hours.
Current game engines like Unreal Engine and Unity provide a powerful platform for rapid development of interactive experiences including video games, real-time graphics and special effects for entertainment and augmented and virtual reality environments. This course introduces fundamental game engine topics like level creation, material construction, visual scripting, lighting, collision detection, particle systems and landscape development.
GV 299. Topic/. 3 Hours.
This course listing is intended to provide the opportunity for faculty to offer courses of interest in graphic and visual design that would not normally be part of the University curriculum.
GV 329. Digital Illustration. 3 Hours.
In this course, students learn to create original illustrations while taking a deep dive into the art-making capabilities of Illustrator and Photoshop. Students focus on creativity of concept and composition as they explore 2D image-making techniques usable for a variety of media. Drawing tools, image and type manipulation, paint brushes, and effects will all be implemented in producing high-impact images for commercial as well as expressive applications. Projects including surreal, editorial and product illustration provide opportunities for portfolio-quality pieces. Prerequisite(s): GV 245.
GV 330. Graphic/Visual Design Internship. 3-9 Hours.
This experiential course is a supervised work experience with participating employers for Communications Technology students. It provides for the application of classroom learning in a professional work environment. Prerequisite(s): (Major= Graphic Visual Design) and (College Level=Senior). Each student will find, will choose, or will be provided with an internship site. The site chosen will be based upon; (1) an interview conducted by the management of the internship site, (2) the acceptance by the internship coordinator, and (3) the student’s preference of location based on availability. The internship coordinator will have the final decision on all internship placements. The coordinator’s decision will be based on his/her interaction with the student during previous coursework and his/her understanding of the requirements of the student and the internship site. Every consideration will be given to the student’s personal preferences with regard to location and type of internship site. Prerequisite(s): Major=BS Graphic/Visual Design.
GV 335. Graphic Design II. 3 Hours.
Graphic Design II continues the study of design principles presented in Graphic Design I. An emphasis will be placed on advanced visual problem solving from concept development to final presentation. Through a series of hands-on projects, this course is geared towards being able to take the skills acquired and use them in a variety of settings. Projects for external clients along with those assigned by the instructor will ultimately lead to several professional pieces designed for portfolio use. Prerequisite(s): GV 245.
GV 377. Animation and Motion Design. 3 Hours.
This course introduces students to industry standard software in the creation of animation and motion graphics in 2D and 3D for a variety of media applications. Students are exposed to developing multimedia content for the web, mobile applications, games, and video. Topics covered include compositing, keyframes, timelines, looping, motion tweening, basic scripting, and visual effects.
GV 429. Design Portfolio. 3 Hours.
Students develop and refine a portfolio of design work essential for seeking jobs in the graphic and visual design fields. They work with real life clients and learn how to prepare this work and previous work for professional presentation. By the end of the course, students have a portfolio and resumé showcasing their design skills. Prerequisite(s): GV 335.