Extended Reality (XR) professionals design and implement XR solutions for variety of applications including entertainment, education, marketing and research.  XR solutions leverage augmented reality, virtual reality, spatial audio and a myriad of other tool sets related to spatial computing and immersive technologies. The Husson XR curriculum includes a strong core of design, communications, computer programming and XR hardware technology.  

Skills learned in the program:

-Operate, design for and implement key XR technologies

-Design XR solutions

-Apply the use of Game Engines to XR challenges

-Design digital assets for integration into XR projects

-Utilize computer programming principles for XR

At Husson University you will learn to apply the power of extended reality to solve problems for a wide variety of businesses and organizations. 

Requirements for XR majors:

Candidates for a Bachelor of Science degree in Extended Reality are required to complete a minimum of 121 semester hours maintaining a 2.0 overall cumulative grade point average and a 2.0 overall in their major courses. *A “Professional Elective” is defined as AE,VF,MC,GV,FA and IT. Transfer students must complete a minimum of thirty (30) credit hours at Husson University.