| GENERAL EDUCATION REQUIREMENTS | ||
| EH 105 | College Writing | 3 |
| HE 111 | The Husson Experience | 1 |
| Fine Arts Elective | 3 | |
| Foreign Culture and Conversation Elective | 3 | |
| Humanities Elective | 3 | |
| Lab Science Elective | 3-4 | |
| Literature Elective | 3 | |
| Math I Elective | 4 | |
| Math II Elective | 3 | |
| Natural / Social Science / Historical Elective | 3 | |
| Perspectives Elective | 6 | |
| Philosophical Elective | 3 | |
| Psychological/Sociological Elective | 3 | |
| XR CORE CLASSES | ||
| AE 100 | Audio Engineering I | 3 |
| GV 145 | Design Thinking and Innovation | 3 |
| GV 208 | 3D Modeling I | 3 |
| IT 208 | Web Design & Development | 3 |
| IT 223 | User Experience Design | 3 |
| IT 265 | Apple Application Development | 3 |
| IT 336 | Scripting for the Web | 3 |
| IT 481 | Project Management Techniques | 3 |
| IT 482 | Information Technology Project Development | 3 |
| XR 100 | XR Practicum I | 1 |
| XR 101 | XR Practicum II | 1 |
| XR 177 | Intro to Extended Reality | 3 |
| XR 190 | XR Technical Infrastructure | 3 |
| XR 200 | XR Practicum III | 1 |
| XR 201 | XR Practicum IV | 1 |
| XR 240 | Intro to XR Programming | 3 |
| XR 277 | Wearable XR Devices | 3 |
| XR 292 | Game Engines I | 3 |
| XR 310 | Immersive Computing Optimization | 3 |
| XR 351 | XR Internship | 3 |
| XR 366 | Advanced XR Programming | 3 |
| XR 377 | Non-Wearable XR Spaces | 3 |
| XR 392 | Game Engines II | 3 |
| XR 477 | XR Project Workflow | 3 |
| ELECTIVES | ||
| Open Electives | 12 | |
| Business (BA) Elective | 3 | |
| Total Hours | 120-121 | |
| First Year | |||
|---|---|---|---|
| Fall | Hours | Spring | Hours |
| HE 111*** | 1 | EH 105 | 3 |
| XR 100 | 1 | GV 208 | 3 |
| XR 177 | 3 | XR 101 | 1 |
| Math I Elective | 4 | XR 190 | 3 |
| Perspectives Elective | 3 | XR 240 | 3 |
| Psychological/Sociological Elective | 3 | Math II Elective | 3 |
| 15 | 16 | ||
| Second Year | |||
| Fall | Hours | Spring | Hours |
| GV 145 | 3 | AE 100 | 3 |
| IT 208 | 3 | IT 336 | 3 |
| XR 200 | 1 | XR 201 | 1 |
| XR 292 | 3 | XR 277 | 3 |
| Lab Science Elective | 3-4 | Philosophical Elective | 3 |
| Literature Elective | 3 | Fine Arts Elective | 3 |
| 16-17 | 16 | ||
| Third Year | |||
| Fall | Hours | Spring | Hours |
| IT 265 | 3 | IT 223 | 3 |
| XR 310 | 3 | XR 351 | 3 |
| XR 377 | 3 | XR 366 | 3 |
| Natural / Social Science / Historical Elective | 3 | XR 392 | 3 |
| Open Elective | 3 | Open Elective | 3 |
| 15 | 15 | ||
| Fourth Year | |||
| Fall | Hours | Spring | Hours |
| IT 481 | 3 | IT 482 | 3 |
| XR 477 | 3 | Humanities Elective | 3 |
| Business (BA) Elective | 3 | Perspectives Elective | 3 |
| Foreign Culture and Conversation Elective | 3 | Open Elective | 3 |
| Open Elective | 3 | ||
| 15 | 12 | ||
| Total Hours: 120-121 | |||
- *
* Candidates for the Bachelor of Science degree in Extended Reality are required to complete a minimum of 120 semester hours with a 2.0 overall cumulative grade point average and a 2.0 overall in their major classes. Transfer students must complete a minimum of thirty (30) credit hours at Husson. At least fifteen (15) credits must be earned in Husson IT courses.
- ***
May not be required for degree completion.